using UnityEngine;
using System.Collections;

public struct SplineControlPoint {
	public Vector3 location;
	public Vector3 direction;
	public float[] weights;
	
	public SplineControlPoint(Vector3 l, Vector3 d, float[] w)
	{
		this.location  = l;
		this.direction = d.normalized;
		this.weights   = w;
	}
}

